“Design is abstract, but when you see
the souls glister in the light beams,
that is the moment you remember
what you create for.”
IO FESTIVAL: SERENDIPITY
Annual Student Festival in Delft, the Netherlands with over 1600 visitors and 3 stages
Date
May 17th, 2019
Role
Design DJ Stage, All-round Technician Sound, light & Electric
IO FESTIVAL: MIND THE GAP | PETRICHOR
Annual Student Festival in Delft, the Netherlands with over 1600 visitors and 3 stages
Date
May 20th, 2022
Role
Senior Lead Technical Design
IO FESTIVAL: PENDULUM
Annual Student Festival in Delft, the Netherlands with over 1600 visitors and 3 stages
Date
May 20th, 2022
Role
Senior Lead Technical Design
The Glove Project
Develop a technical system for actors & artists to control stage lightning. Creating an Arduino- and Touch designer based lighting controller used by performers in a theater performance
Performance Date
December 1st, 2022
Team
Baron Leon
Merlijn Hoek van Dijke
Innovation
For this project, we explored technologies for actors on stage to take control of stage lighting. In this way, they could create a dynamic piece. We explored the following technologies: Microcontrollers Computer Vision Building a sensor space
The Glove
The prototype glove is built and programmed from scratch. It uses flex sensors to measure finger movements, incorporates a Bluetooth module for signalling, and has a battery module, accelerometer and necessary wiring. 


The control system uses Touchdesigner to translate Arduino to OSC to EOS.
Performance Video
Coming soon
Currently in post-production by the CCM Media Team. Expected to arrive summer 2024.
Choral Spheres
Spherical projection mapping in a choral performance
Performance Date
November 28, 2022
Team
Rama van Gils
Merlijn Hoek van Dijke
Innovation
For this project, we explored technologies to optimize spherical projection mapping. Although there are several technologies readily available, our aim was to start from scratch, optimizing and researching the viability of projection methods. We tested the following three methods: Equirectangular Projection: Recreating images similar to topographical maps, we optimized visuals to become spherical. Digital Space Recreation: Developed as our own solution, we recreated the setup in a digital space with digital cameras, and projected those in real space, saving resources in the process. Content mapping with disguise: Using media server Disguise one, we used a similar technique as digital space recreation to achieve spherical projection.
From left to right: Equirectangular system, Digital space recreation, Disguise One (Source images: 1, 3)
Perfomance & Visuals
The final performance, pictured on the right, utilizes a large latex  suspended sphere to project on. For the performance, we used a mix of  self-made visuals and artist renditions.
Coming soon
Currently in post-production by the CCM Media Team. Expected to arrive summer 2024.
Blender Work